Materials
- Last UpdatedDec 15, 2025
- 1 minute read
This dialog is used to set the material characteristics of envelopes, surfaces, transverses, longitudinals, decks and compartments altering the way they appear when rendered in a graphics view.
There are two different components Colour and Transparency, each with their own available Shaders, which in turn have associated Properties to set. For each component a single shader is selected.
The material characteristics of an element can be used as a basis for being applied to other elements.
Set a basis material
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You can either:
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Select Pick and interactively select the patch in a view or
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Drag the required patch from the tree view and drop it on the Pick button.
The Default button is used to reset the dialog’s settings to the defaults.
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Select Apply.
The current settings are applied to the currently selected elements in the tree.