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Hull and Outfitting

INTERPOLATE

  • Last UpdatedJan 05, 2024
  • 2 minute read

Purpose

To calculate the coordinate(s) at one or more requested positions on the current curve.

To calculate the intersection coordinates of two curves.

Syntax

INTERPOLATE ( /U= $N ) ( THRU $N < INC $N > ) < /BUFFER >
( /V= $N ) ( $S    )
---------------------------------------------------
( BUTTOCK  )( $N  ) < WITH > ( BUTTOCK  )( $N  )< /BUFFER >
( DECK $W )( /ALL )     ( DECK $W )( /ALL )
( SECTION  )       ( SECTION  )
( WATERLINE  )       ( WATERLINE  )
---------------------------------------------------
( DIAGONAL  )( $W  ) < WITH > ( DIAGONAL  )( $W  )< /BUFFER >
( KNUCKLE  )( /ALL )     ( KNUCKLE  )( /ALL )
( PLINE  )       ( PLINE  )
( SHEER  )       ( SHEER  )
( TANGENT  )       ( TANGENT  )
            (CAMBER      )                 (CAMBER       )
            (CLINE        )                 (CLINE         )
--------------------------------------------------
( FOB  ) < WITH > ( FOB  )...
( FOS  )     ( FOS  )
( STEM /PROFILE  )     ( STEM /PROFILE  )
(  " /TANGENT  )     (  " /TANGENT  )
(  " /ECCENTRICITY  )     (  " /ECCENTRICITY  )
(  " /HALFSIDING  )     (  " /HALFSIDING  )
( STERN /PROFILE  )     ( STERN /PROFILE  )
           (PMB /AFT         )      (PMB /AFT    )
           (PMB /FORWARD     )      (PMB /FORWARD)
(  " /TANGENT  )     (  " /TANGENT  )
(  " /ECCENTRICITY )     (  " /ECCENTRICITY )
(  " /HALFSIDING  )     (  " /HALFSIDING  )
... < /BUFFER >

Description

To calculate the coordinate(s) at one or more requested U or V values on the current curve.

To calculate the intersection coordinates of any two curves that means, 2D with 2D, 2D with 3D or 3D with 3D. The user must be aware that when using the 3D/3D intersection the curves may appear to cross on the 2D graphics screen but may not intersect in 3D space.

Command Qualifiers

/BUFFER

Store the interpolated or intersected coordinates in the points buffer.

Examples

INTER /U=2.45
INTER /V=3.1 /BUFF
INT SEC 3 KNU knuo1
INT PLI p1 TAN t1

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