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Hull and Outfitting

Rotate

  • Last UpdatedOct 05, 2023
  • 1 minute read

The five methods all rotate the selected entity the specified Angle (in degrees) about a defined axis, either:

X, Y,Z

Rotates around one of the global axes.

Between Vertices

Rotates by an angle defined by two selected vertices.

Vector

Rotates by an angle defined by a vector and origin point.

Note:
If not specified explicitly (using Start Point), origin point is defaulted to (0,0,0)) for the vector.

With the Copy & Repeat option selected, a copy of the object is created and then rotated, as many times as requested (each time using the last created object as the start point).

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