VIEW
- Last UpdatedJan 05, 2024
- 2 minute read
Purpose
To set the working view.
Syntax
|
VIEW ( ANGLE ) |
Description
This command will set the specified view to the default window size as shown below:
Horizontal |
Vertical |
|
|---|---|---|
|
Angle |
Min(x/y/z), Max(x/y/z) |
Min. Angle, Max. Angle |
|
Buttock |
-(Stn OH), LOA |
Min Z, Max Z |
|
Section |
0.0, BEAM / 2 |
Min Z, Max Z |
|
SAC |
-(Stn OH), LOA |
0, BEAM/2 x(MaxZ-MinZ) Normalised -> 0.0, 1.0 |
|
Waterline |
-(Stn OH), LOA |
0.0, BEAM / 2 |
|
Diagonal |
View based on plane of the DIAGONAL |
|
|
Oblique |
View based on LOA, BEAM/2.0, Min. & Max. Z and two angles of rotation. The angles represent angles of rotation about the Z axis and then about the new X axis. The default angles are 45.0 and 20.0 degrees. |
|
Table 6: 4. The default window size.
Command Qualifiers
|
/NEGATE |
This is only valid in OBLIQUE view and causes the system to negate all the y values when drawing. This gives the visual appearance of seeing the ship from the inside. |
|
/REDISPLAY |
The current contents of the screen are redrawn in the new view. This can be set permanently by using the DEFINE REDISPLAY command. |
|
WINDOW |
When rotating an oblique view by dragging the cursor, this option causes the current window dimensions to be retained rather than resetting to full size. |
|
/REFLECTION |
A reflected view is set up so that both sides of a symmetrical ship may be drawn. Any curves displayed in this view will be reflected and drawn. |
|
/TITLE= $W |
A title that should be drawn below the window box. If a title is not specified then a system default name is used. This is only valid in PLOT mode. |
|
/BOW |
The section view will be oriented from the bow. If this qualifier is not given, the section view will be oriented from the stern. |
|
/DECK |
The waterline view will be oriented from the deck. If this qualifier is not given, the waterline view will be oriented from the keel. |
Examples
|
VIEW SAC |