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Hull and Outfitting

List of Command and Function

  • Last UpdatedOct 06, 2023
  • 3 minute read

List of Commands and Function

Command

Function

ALIGN

Align the edges of two patches

ARC

Generate a 2D arc segment primitive

AUTOFIT

Create a surface from a set of predefined curves

BLEND

Generate a blend along an edge between faces

BOUNDFIT

Change patch to a boundary fitted patch

BOX

Generate a 3D block primitive

CHANGE

Changes the entity type of an object

CHECK

Checks objects for irregularities

CLINE

Used to extend a 2D cline

CLOSE

Terminate access of the current model

COLOUR

Control the colour of individual elements.

COMBINE

Logically link two separate entities

COMMON

Perform a boolean intersection on two entities

CONCATENATE

Merge two surface entities

CONE

Generate a 3D conic primitive

COPY

Copy the selected entity

COVER

Generate a planar face from an edge circuit

CPM

For manipulation of surface control points

CREATE

Generate 3D primitives from construction curves

CROSS

Calculate the intersection of two curves

CYLINDER

Generate a 3D cylindrical primitive

DEBUG

Command used in software development (AVEVA use only)

DELETE

Delete a selected entity from a model

DETACH

Convert a face or edge to a separate entity

DIRECTORY

Generate a listing of all objects or a frame table

DISPLAY

Draw planar intersections through a model

DISTANCE

Calculate the minimum distance between two entities

DOUBLESIDE

Convert a surface to a shell

ELLIPSE

Generate a 2D elliptical primitive

ENCLOSE

Convert a closed shell to a solid

ENHANCE

Regenerates facets for a shaded window

EXIT

Terminates the current Surface session

EXPORT

Exports a file of the prescribed type

FILLET

Creates an arc segment between two curves

FREEHAND

Generates a 2D curve primitive with the cursor

GROUP

Creates a group object

HLR

Performs a hidden line removal on the selected image

IDENTIFY

Displays the id of an entity selected via the cursor

Global tab

Imports a file of the prescribed type

IMPRINT

Imprints the intersection of two entities on their faces

INSERT

Insert the contents of a Surface datastore into the current datastore

INSTANCE

Creates an instance of a group

JOIN

Logically join two entities at their common edge

LACKENBY

Alter the distribution of vessel sections

LAYER

Control the placing of entities on layers

LINE

Generate a 2D line primitive

LOFTBOOK

To define and output an offset table

MODE

Alter the graphics display mode

NACA

Generate a 2D Naca (aerofoil) primitive

OFFSET

Create a new entity by displacing an existing entity

PAN

Pan a graphics display view

PLANE

Generate a 2D planar primitive

PLOTTER

Control the layout and generation of a plot file

POINT

Generate a point primitive

PROPERTIES

Calculate the geometric properties of an entity

PYRAMID

Generate a 3D pyramid primitive

READ

Import a curve or patch as knots and control points

REDO

Repeat a rolled back operation

RENAME

Change the id of an entity

RENDER

Render a selected view

RESET

Reset a selected view to fit the model

REVBODY

Reverse the side of all surface patches in a body

REVERSE

Reverse the side of a surface or curve

SAVE

Save the current Surface model

SCALECURVE

Scales curves

SCALEPATCH

Scales patches

SEPARATE

Separate two logically combined entities

SINGLESIDE

Convert a shell into a surface

SPHERE

Generate a 3D spherical primitive

SPLIT

Splits solid bodies using an orthogonal or single sided surface

SUBTRACT

Perform a boolean subtraction on two entities

SWEEP

Generate a 3D swept surface from two curves

TFLIP

Flips neighbouring triangular patches

THICKEN

Thickens a sheet surface to create a solid body

TORUS

Generate a 3D toroidal primitive

TRANSFORM

Geometrically transform a selected entity

TRIM

Truncate two intersecting curves

TUBE

Create a 3D primitive tube by radius and curve axis

UNDO

Undo a sequence of modelling functions

UNITE

Perform a boolean unite operation

UNITS

Set the current input and output units

USE

Specify units for interpretation of values in the X, Y and Z-axes.

VLACKENBY

Alter the distribution of vessel waterlines

VERIFY

Checks consistency of joined patches

VERTEX

Display the coordinates of a selected vertex

VIEW

Assign a view to a graphics display window

WINDOWDUMP

Dump the contents of a graphics window to a file

WORKPLANE

Set the orientation of the working coordinate system

XAXIS

Sets the parameters for the X-axis (including the frame table)

XMLEXPORTS

Mark or show elements for export

YAXIS

Sets the parameters for the Y-axis (including the frame table)

ZAXIS

Sets the frame table for the Z-axis

ZOOM

Increase or decrease the viewing area of a selected view

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